Spark Arcade
Pick a table
Live markets. Lights on.
Wheel
Market Wheel · 20 sRed falls, Black rises. The ball lands where the market is when the timer ends.
- Hot market
- No market fits this stake right now
- Chips, the most a round can lose
- $50Calm$100Active$200Wild
Plinko
Market Plinko · 20 sDrop the ball, call Up or Down. The market drives it through the pegs into a slot.
- Hot market
- No market fits this stake right now
- Chips, the most a drop can lose
- $50Calm$100Active$200Wild
Reels
Market Reels · 60 sConfirm three markets and directions. One total risk, one clock, one combined net result.
- Markets
- Three, your calls
- Chips, the most a round can lose
- $50Calm$100Active$200Wild
Flight
Market Flight · 20 to 60 sCall Up or Down and fly the live price. Land it when you choose.
- Hot market
- No market fits this stake right now
- Chips, the most a round can lose
- $50Calm$100Active$200Wild
Squadron
Flight · 2 to 5 planesFly a formation over several markets at once, one risk for them all.
- Planes
- 2 to 5
- Chips, the most a round can lose
- $50Recon$100Formation$200Strike
Showdown
Market Showdown · 60 sThree cards, two swaps and an open dealer. Higher net P&L wins the matchup.
- Dealers
- Mia, Frankie, Dex, Vega
- Chips, the most a round can lose
- $50Calm$100Active$200Wild
Chips are a picture of your risk, never money of their own: the dollars beside each are what a round can lose at most, sized on the account you play. Results are in dollars, and your account's loss limits apply as in Pro.



